Texture Baking DTS Export
by Tim Ryness · in Torque Game Engine Advanced · 07/13/2004 (10:24 am) · 2 replies
How many UV channels does Torque read out of a DTS file, or can a DTS even hold multiple UV channels? I see than the Vertex decleration for the big one holds 2 tex coords, plus TBN.
Thanks,
Tim
Thanks,
Tim
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#2
I am not sure how that works from a coding perspective.
07/14/2004 (10:52 am)
I do believe that you can only have 1 UV channel per mesh. You can have multiple textures on the mesh using a multi/subobject setup in Max, but they must have only one unwrap (I think).I am not sure how that works from a coding perspective.
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