Game Development Community

Transparent/Animated Texture Question

by Nick Zafiris · in Torque Game Engine · 07/11/2004 (4:30 am) · 11 replies

Hello everyone,

As it stands does the engine support transparent textures without applying a resource? Does anyone have a simple way to add transparent textures (i.e. fences) to Torque? I'm using Photoshop 7 and Hammer and I can't seem to get the alpha transparency. I've tried SuperPNG too... I must be doing something wrong.

Also, in Halflife if you prefix texture names with certain characters you get different funcionality (~LightTextures, +AnimatedTextures, -RandomTiling). Does something similar exist in Torque?

Thanks in advance for your help.

Nick

#1
07/11/2004 (10:13 am)
On what sort of shape? DTS shapes do support transparency. I believe it's just a material setting.
#2
07/11/2004 (10:16 am)
Quote:I'm using Photoshop 7 and Hammer

I'm guessing he means dif.

Ian
#3
07/11/2004 (10:27 pm)
Yes, I was referring to textures on DIFs.

Nick
#4
07/11/2004 (11:01 pm)
DIFs do not support transparency out of box. There are resources to add it though.
#5
07/12/2004 (12:08 am)
Thanks, I'll go ahead and try one of the resources.
#6
07/12/2004 (11:14 am)
DIF transparency SHOULD be added to Head.
#7
07/12/2004 (12:16 pm)
Yeah, but wasn't there issues with the resources that added it? Like, dynamic walls were causing the textures to go non-transparent and such?

I think DIF transparency is close, but not quiet ready for HEAD yet.
#8
07/12/2004 (10:29 pm)
I'm curious, isn't there anyone using transparent textures on DIFs? I mean has anyone implemented a fence or something similar in there game? If so, how do you do it?

Nick
#9
07/13/2004 (12:57 pm)
I didn't know that it was buggy. It should be added sometime, along with moving interiors(doors, elevators, ect).
#10
07/13/2004 (4:33 pm)
Been using transparent difs for over a year...don't know why GG won't put some of those resources in.
#11
07/13/2004 (9:11 pm)
We're finicky old bastards... :P

Mostly it's a function of what we have time to do and where we have our priorities. We could have done a bunch of stuff like this instead of TSE, but we felt that TSE was a more important project (since it's not something there's a resource for at all) than moving platforms or transparent interiors (for which there _are_ available resources).