WheeledVehicle and PhisicalZones
by Andrea Bigiarini · in Torque Game Engine · 07/07/2004 (1:40 am) · 2 replies
Hi all
I've tried to insert a physical zone with gravity=-2 (read somewhere that the ranges for this are from -4 to 4) into starter.racing demo (race car).
No way, the car doesn't seem to be affected in any way by the phisical setting.
Tried all the other 3 settings of Physical Zone in the Inspector but same as above.
Is the WheeledVehicle different from a normal player object?
The Physical Zone is affected by parameters like mass (of the obj)or other in the WVehicle definition?
It's a Bug or is a feature?
THX all you guys for support
Andrea
PLS. Note that this post is in another area with no consistent reply, I've put it here if someone can help me
I've tried to insert a physical zone with gravity=-2 (read somewhere that the ranges for this are from -4 to 4) into starter.racing demo (race car).
No way, the car doesn't seem to be affected in any way by the phisical setting.
Tried all the other 3 settings of Physical Zone in the Inspector but same as above.
Is the WheeledVehicle different from a normal player object?
The Physical Zone is affected by parameters like mass (of the obj)or other in the WVehicle definition?
It's a Bug or is a feature?
THX all you guys for support
Andrea
PLS. Note that this post is in another area with no consistent reply, I've put it here if someone can help me
#2
Can you be more precise?
Where I must have a look, in player.cs?
Is not a WheeledVehicle limitation that I must bypass working on .cc files of the engine?
Please specify
THX
Andrea
07/09/2004 (1:42 am)
Thx Ben for the answer.Can you be more precise?
Where I must have a look, in player.cs?
Is not a WheeledVehicle limitation that I must bypass working on .cc files of the engine?
Please specify
THX
Andrea
Associate Kyle Carter