Game Development Community

Grand Theft Auto games made by Torque?

by Ken · in Game Design and Creative Issues · 07/06/2004 (7:40 pm) · 27 replies

I was wondering about making a game like Grand Teft Auto on the computer but, I was wondering if you could make a game like this on the Torque Engine??
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#21
07/13/2004 (8:14 pm)
Ken - purchase Torque, open source files. For some of the terms used here you might want to read the Jargon File.
#22
07/19/2005 (9:32 am)
Ken,

What I've picked up from my two weeks of messing around with Torque is this:

1>Player char, 1st and 3rd PPOV - built in, pretty easy

2>Weapons System for guns, etc - built in, pretty easy

3>Weapons System for melee - there's some code floating around:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377

4>Vehicles you can get in/out of - built in, pretty easy

5>Giant landscapes with a seamless integration of inside/outside environments - built in, pretty easy

So I don't see any reason you couldn't make GTA if you just take on some smaller tasks first for learning. Make a small city and get your own player char running around in it. Then add a weapon or two and make sure it works. Then add some pedestrians, give them simple AI, and try shooting them up. Then add a vehicle, make sure your player can mount it properly (get in/out) and make sure it controls the way you want it to.

After those steps, everything else would be variations on the same. Add more vehicles. Add more pedestrians. Add villains with more complex AI. Add villain + car interaction and AI (for car chases). Add cops + AI + cop cars. Add more buildings, make the city bigger. Add more weapons. And finally, create (script) your missions.

That's how I would try to break that project down, and I probably will make an effort at it at some point, but like I said, I've only been with Torque for 2 weeks (lol).

Glez
#23
07/19/2005 (9:35 am)
This thread is old! And encouraging people to make GTA indie games is a faux pas!

To be slightly more serious, the vehicles are the problem here. Torque has vehicles, but it's wheeled vehicle code is, shall we say, lacking somewhat. The other problem is that this kind of thing is a *lot of work*.

Ian
#24
07/19/2005 (9:45 am)
The only potential issue i can see is the impossibilty of something very common in GTA and other vehicle-based games. is there a way to make ai characters control vehicles, the same vehicles the player can drive?
#25
07/19/2005 (10:51 am)
@Sean:
I don't know enough about the scripting, but I'm guessing you could, or at worst you'd have to alter something in the engine (which I don't even wanna touch). At least the impression I get is that you can do pretty much anything if you're good enough with the script.

@Ian:
Of course it's a lotta work - just the modeling involved alone is a lot of work, and then the animating, and then the coding of each individual part... But his question wasn't "can you do it easily", but "can you do it" - and I'm guessing with as expansive as Torque seems to be, that sure, you CAN do it. Let him hack it out for awhile. At the least he'll learn some. Who knows, even if he gives up at some point, that point may be far enough along for him to develop a different game out of it, and maybe it'll be unique. Are you discouraging someone from doing something that could ultimately result in a unique product? For shame, Ian Hardingham! (Just Teasing) ;)

Glez
#26
07/20/2005 (7:20 am)
@Sean: Here's one possibility: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6222

I think that working on a city simulation type game like a GTA clone is a good thing, definitely shouldnt be discouraged from trying. At the very least some good resources might come out of it.

-Warspawn
#27
07/29/2007 (9:56 am)
I wanted to make a game like gta 3 on torque constructor except the people & main character are kids, i wonder how?
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