Game Development Community

Texture stretching on the terrain

by Jacob Dankovchik · in Torque Game Engine · 07/06/2004 (4:53 am) · 2 replies

I've been havin this problem for a while, and im not suer how to lessen the problem of it. The problem is, my textures get stretched wayy too big for my terrain. I made the square size much smaller and that fixed it, but made my terrain very small. Does anyone know a way i can keep larger square sizes for a bigger terrain, but so that my textures aren't stretched out so bad? Thanks.

#1
07/06/2004 (5:32 am)
Check for forum posts that talk about terrain textures and making them 512x512 or even larger. There is an issue with the assembly terrain blender and it's hard-coded for 256x256.

Kinda like this post

- Brett
#2
07/06/2004 (8:20 am)
Oh, ok.. Was hoping that wasnt the case, but seeing how it is.. *shrugs* o well.. mentinoed TSE using bigger sizes, so.. thats good.. Thanks for the help, that should do it.. =D