Game Development Community

Network problems

by Howard Dortch · in Torque Game Engine · 07/04/2004 (4:55 am) · 4 replies

Not sure if this is the right place for this post.

I have tested the starter.fps and realm wars on 4 different machines with 4 different connections and get the same result.

When playing a game with just 2 people host/join over a lan everything works fine. When playing over the internet I get random lockups of the game. Lockups as in ctrl-alt-delete time. I dont get any useable info in the console.log files and we try each one taking turns being the host.

I would like to think there is some error checking in there but can't find any way to see whats going on.

Anyone have this problem or an idea as to how to trap the event?

#1
07/04/2004 (6:12 am)
Haven't seen it. What's the actual problem when not playing over internet though?
#2
07/04/2004 (6:21 am)
"actual problem when NOT playing over the internet"

I assume you mean a local LAN? It works fine on a lan or seems more stable.

It just locks both the client and host with no recovery for either side. And since it locked up, no information was sent to log file.
#3
07/04/2004 (7:07 am)
Have you run it through debugger, see where that gets to?
#4
07/04/2004 (7:57 am)
Dont know how to "run it through debugger" . Still new at this.