LOD on 3d models
by Ian Roach · in Artist Corner · 10/05/2001 (12:29 am) · 1 replies
I have a few questions regarding models and r_speeds.
Firstly for 3d models
a) do we need to make low poly / high poly versions of every model to be used (buildings , players e.t.c) or is all this handled automatically by the engine. ?
b) for buildings what are the usual r_speeds when designing in worldcraft to run at a steady framerate ? bear in mind this will involve terrain as well
c) since it wasnt answered in the other thread i made ill post it here again. Can a vehicle be placed inside another vehicle model (i.e jeep inside a dropship).
Firstly for 3d models
a) do we need to make low poly / high poly versions of every model to be used (buildings , players e.t.c) or is all this handled automatically by the engine. ?
b) for buildings what are the usual r_speeds when designing in worldcraft to run at a steady framerate ? bear in mind this will involve terrain as well
c) since it wasnt answered in the other thread i made ill post it here again. Can a vehicle be placed inside another vehicle model (i.e jeep inside a dropship).
About the author
Torque 3D Owner Phil Carlisle
PC: the player models have dynamic LOD on them, but you can also have static models that need different LOD's created. Also, the buildings need the LOD creating because they arent handled dynamically.
b) for buildings what are the usual r_speeds when designing in worldcraft to run at a steady framerate ? bear in mind this will involve terrain as well
PC: thats down to your own requirements. The only way you'll answer that is to try some out. One thing Ive noted is that people arent using the portals correctly. You need to think in terms of space and connectivity when designing your buildings so that the portal engine has a chance to cull out interiors and help keep the frame rate stable. Use the portal marker brushes should help. Best thing is to get to know the ins and outs of how things work best by trying em out. Another good idea is to run the debug build and switch to wireframe and look at your building, if you can see the interior being drawn when you normally couldnt see in, its a good indicator that you need to think about how the portals are working.
c) since it wasnt answered in the other thread i made ill post it here again. Can a vehicle be placed inside another vehicle model (i.e jeep inside a dropship).
PC: hmm.. yeah, I think this could be done, its essentially like the player being mounted on a bike/flyer etc. You'd need a mount point in the larger vehicle and would then mount the smaller one onto the larger one and use the larger as the control object.
Phil.