Game Development Community

Horrable black lines

by James Bond · in Torque Game Engine · 07/01/2004 (10:55 pm) · 7 replies

I have tried a few of my own textures on the terrain. However I am getting horrable black lines across them.
Any suggestions?

TUVM
James B.

#1
07/01/2004 (11:34 pm)
Are they 256*256?
#2
07/01/2004 (11:45 pm)
512 X 512 why what significance dose that have?

thanks,
James B.
#3
07/02/2004 (12:01 am)
I resized the texture to 256 X 256 and although i now get black squares sometimes they can be painted over quite nicely. Thanks Ward (is that your real name?)
#4
07/02/2004 (1:52 am)
TGE doesn't support 512x512 out of the box.
#5
07/02/2004 (8:12 am)
TGE uses an optimized MMX blender for ground textures. It is hardcoded to use 256x256 textures. You can change this if you're willing to dive into assembly. There's also a C blender used on linux and mac which you will need to change.

TSE uses the video card for its blending and can support any texture size.

Hope that explains what's going on and why.
#6
07/02/2004 (9:16 am)
I was being a groutch and questioning why Mr.Bond placed the same thread in another forum..

However, Its interesting to know that TSE can handle "any" texture size.
#7
07/02/2004 (10:15 pm)
Sorry for the double post. I didn't get a reaction from the getting started, the I saw this forum has a terrain section, and forgot to edit the getting started post. And thanks to you all for helping me through this problem.

-James B.