Translucent/transparent textures on buildings
by Owen Epps · in Torque Game Engine · 10/04/2001 (9:17 pm) · 2 replies
In Half-Life ladders and certain other textures have transparent pixels. Half-Life also has translucent windows. What I'd like to know is would I be able to make similar effects using the Torque engine on buildings (BSPs?) that I make in WorldCraft without having to modify the engine? And if not, is it possible to modify the engine to make it capable of this type of effect?
#2
10/05/2001 (7:26 am)
Excellent! The reason I'm asking is because I'm working with the guys at Dialogos (http://www.dialogos-chat.com/) creating some new buildings and maps/worlds for them. So far we're still in the ideas and concepts stage, and a lot of the mappers involved are using Half-Life to test their WorldCraft creations, so it would be nice if they didn't need to remove all the nice windows they've created before importing it into the Torque engine. Anyway I'll pass on the information, and thanks for that. :)
Torque 3D Owner Phil Carlisle
Phil.