Game Development Community

Translucent/transparent textures on buildings

by Owen Epps · in Torque Game Engine · 10/04/2001 (9:17 pm) · 2 replies

In Half-Life ladders and certain other textures have transparent pixels. Half-Life also has translucent windows. What I'd like to know is would I be able to make similar effects using the Torque engine on buildings (BSPs?) that I make in WorldCraft without having to modify the engine? And if not, is it possible to modify the engine to make it capable of this type of effect?

#1
10/05/2001 (1:34 am)
I saw another thread about this. You need to change a line in the source to change the blend mode and then use an alpha channel in the texture.

Phil.
#2
10/05/2001 (7:26 am)
Excellent! The reason I'm asking is because I'm working with the guys at Dialogos (http://www.dialogos-chat.com/) creating some new buildings and maps/worlds for them. So far we're still in the ideas and concepts stage, and a lot of the mappers involved are using Half-Life to test their WorldCraft creations, so it would be nice if they didn't need to remove all the nice windows they've created before importing it into the Torque engine. Anyway I'll pass on the information, and thanks for that. :)