Book engine and Torque Indie engine
by Matthew Ruggiero · in Torque Game Engine · 06/29/2004 (11:35 am) · 13 replies
What are the differences between the torque engine on the book CDROM and the Torque SDK that I bought?
The EXEs seem to be different sizes.
-Matthew Ruggiero
The EXEs seem to be different sizes.
-Matthew Ruggiero
#2
06/30/2004 (8:11 pm)
The GUI editor is different, not so much in functionality, but in layout.
#3
07/01/2004 (3:02 am)
What I meant is, did Ken modify the engine for the book at all?
#4
07/01/2004 (9:26 am)
I toyed with the idea of adding a few of the resources that I use to the engine, but since the book was already huge, I scrapped that idea. The engine version used was 'out-of-the-box' 1.2 release.
#5
07/01/2004 (10:36 am)
Thanks for the info Ken.
#6
Considering that the books description on Amazon doesn't even say that the engine is on the CD, I was pleasently surprised.
07/07/2004 (9:37 pm)
I Just ordered the book but I am confused on one thing. If Torque is on the CD what is the difference between the one in the book and the one you buy? I realize that there would have to be some restrictions but what are they?Considering that the books description on Amazon doesn't even say that the engine is on the CD, I was pleasently surprised.
#7
07/08/2004 (1:23 am)
I have to assume the Indie license allows you to publish while the version in the book is for educational purposes. So you could do whatever you want with what's in the book, as long as you don't make money with it.
#8
07/08/2004 (1:39 am)
Thats about the same thing I came up with. I was just wondering about the short end. like if things could be compiled or if certain features where left out, etc... Compiling is not an issue, really none of it is an issue, I was just curious.
#9
You can however change the scripts, but if you want to modify the engine, you have to get the license.
07/08/2004 (2:14 am)
You will not get the source code of the engine with the book, so you have to live with the out-of-the box executable.You can however change the scripts, but if you want to modify the engine, you have to get the license.
#10
Also, being that I am coming at this as a VB programmer with a hobbiest interest in game design, it will be a good way to get back into C++ style coding.
Either way I expect to buy the licence. With the fantastic effort GG is making to bring people and the technology they need come together, it will be well worth every penny.
Thanks everyone for there quick reply.
07/08/2004 (4:16 am)
Well, considering that I expected nothing to come with the book, it will be welcome regardless of what comes with it.Also, being that I am coming at this as a VB programmer with a hobbiest interest in game design, it will be a good way to get back into C++ style coding.
Either way I expect to buy the licence. With the fantastic effort GG is making to bring people and the technology they need come together, it will be well worth every penny.
Thanks everyone for there quick reply.
#11
In Chapter 2 of your book, program TwotyFruity.cs, How do you run a .cs program that doesn't have a function main() for compiling? This program has a function runTwotyFruity.
Also I've been running tge -ch2 twotyfruity.cs to get a window with no output.
I don't remember seeing a way to do this if the program is function(somethingelse) and no function main().
09/14/2011 (12:28 am)
Hey Ken,In Chapter 2 of your book, program TwotyFruity.cs, How do you run a .cs program that doesn't have a function main() for compiling? This program has a function runTwotyFruity.
Also I've been running tge -ch2 twotyfruity.cs to get a window with no output.
I don't remember seeing a way to do this if the program is function(somethingelse) and no function main().
#12
2) This thread was over 7 years old XD You also own a practically completely different engine since the book was written (it's almost all backwards compatible, so most of it should work, but don't expect much support with it).
09/14/2011 (8:49 pm)
1) Torquescripts don't rely on a main() to function. You should just call the funtion name from the console (i.e. echo(runTwotyFruity()))2) This thread was over 7 years old XD You also own a practically completely different engine since the book was written (it's almost all backwards compatible, so most of it should work, but don't expect much support with it).
#13
If you are using the PDF EBook to type in the program like I did,
the TwotyFruity program has the runTwotyFruity function, which
won't compile.
If you look at TwotyFruity program in the book, there is no runTwotyFruity function. In place of it id a main() function.
The TGE.exe from book's CD needs main() to compile and run! This caused me the big problem above. I don't know if this is true T3D Pro since I havn't got that far yet. If you know leave me a message.
09/17/2011 (12:37 am)
If anybody is using the 3dgpai1 book and software, here is important information that I found out to fix my chapter 2 problem above:If you are using the PDF EBook to type in the program like I did,
the TwotyFruity program has the runTwotyFruity function, which
won't compile.
If you look at TwotyFruity program in the book, there is no runTwotyFruity function. In place of it id a main() function.
The TGE.exe from book's CD needs main() to compile and run! This caused me the big problem above. I don't know if this is true T3D Pro since I havn't got that far yet. If you know leave me a message.
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