Linux and Mac ONLY!
by Justin Worsley · in Technical Issues · 06/27/2004 (3:07 pm) · 7 replies
I am very interested in using the Torque engine to create Linux and Mac games, no interest in competing with the millions of good and crappy games on Windows, but looking over the information page for Torque I am unsure a little unsure if development without Windows is possible. I am 99.9% positive it is but I really want clarification before jumping headfirst into buying licenses and starting several projects.
Thanks,
demens
Thanks,
demens
#2
Mac has been the weak spot for us--things that work under linux AND windoze just seem to go off into never-never land on the mac platform, even though they look ok...hopefully once we nail that issue(s) down, we'll be fully multi-platform.
As Joseph said, the only real weakness for a linux/mac focused development environment is art tools and workflows, as far as we have found.
06/27/2004 (5:58 pm)
All of the our work is done under linux, with windows exe's compiled only for testing purposes on our linux server (we have a makefile/make script designed to provide a windows exe, and just provide that to our windoze testers).Mac has been the weak spot for us--things that work under linux AND windoze just seem to go off into never-never land on the mac platform, even though they look ok...hopefully once we nail that issue(s) down, we'll be fully multi-platform.
As Joseph said, the only real weakness for a linux/mac focused development environment is art tools and workflows, as far as we have found.
#3
06/28/2004 (10:57 am)
Map files are the one weakness of non-windows dev. Image editors, polygon editors, and code resources are all on-par across all 3 platforms.
#4
06/28/2004 (11:32 am)
You can definitely get Quark going under Wine if you have the patience to spend some time 'config-ing'.
#5
07/02/2004 (7:22 pm)
Thanks. Your posts give me great hope. And who knows maybe a good map editor is around the corner.
#6
07/05/2004 (11:53 am)
Maybe it is :)
#7
07/10/2004 (10:10 pm)
As a programmer I've been developing on both Windows and Linux (switching off and one) for GravRally. Coming from the Windows platform, Linux is a breath of fresh air for me. Just in the last few weeks I've starting to spend more than 50% of my development time in Linux.
Torque Owner Redacted