Main.cs issue with tse
by Duke Schneider · in Torque Game Engine · 06/24/2004 (7:25 am) · 8 replies
I've successfuly compiled the stable version of TSE in vc6. when I try to execute from the compiler I get an error "failed to load main.cs". Although if I double click on the TorqueDemo_debug.exe in the example folder it starts up fine.
My novice conclusion is the it's getting hung up trying to create the window. Has anyone seen this?.
My novice conclusion is the it's getting hung up trying to create the window. Has anyone seen this?.
#2
09/09/2004 (3:20 am)
What. I cant get to the page. It only shows You dont have permissions to this thread. Could you tell me the answer to this problem ... huh, im member and all .......
#3
09/09/2004 (4:12 am)
Eh, how come you can compile TSE when you don't even have a license for it?
#4
09/09/2004 (4:45 am)
Maybe these kinds of questions are better suited for the TSE boards?
#5
In fact, the problem is that Visual Studio tends to lose debug information, so it's not starting the executable in the right place, and it can't find the main.cs because of this.
09/09/2004 (9:45 am)
Are you maybe talking about TGE? TSE is the Torque Shader Engine, not the the Torque SDK.In fact, the problem is that Visual Studio tends to lose debug information, so it's not starting the executable in the right place, and it can't find the main.cs because of this.
#6
09/09/2004 (9:47 am)
No I have the same problem with TGE in vc7. If i try to run the relase compile version it gives me that message. but the same file works if i start it in explorer. i think the compiler is run the program in the wrong directory. that why it can't find the file.
#7
09/09/2004 (10:57 am)
Damn, I was talking about Torque sdk, well this thread was in wrong place ... but still same problem ;)
#8
We've tried to fix this in the initial checkout, but it seems that Visual Studio stores the settings for this somewhere other than the main project file, so it hasn't "taken."
09/09/2004 (4:21 pm)
You can easily go into the project properties, under debug, and enter ../example - this will make it go to the right location, assuming the EXE is in the example directory.We've tried to fix this in the initial checkout, but it seems that Visual Studio stores the settings for this somewhere other than the main project file, so it hasn't "taken."
Torque Owner Hank-Ahn
www.garagegames.com/mg/forums/result.thread.php?qt=19476