Game Development Community

The Torque Engine Demo...

by Ron Barbosa · in General Discussion · 06/24/2004 (6:48 am) · 1 replies

Hey all...new member here so forgive me if this has already been asked and answered.

I noticed the Torque Engine demo craps out every time you switch the renderer from the default OpenGL to Direct3D. Is this a known issue?

Does this issue also exist in the SDK? In other words...if I license this engine and I'd like to be API-agnostic...will my app crash when players attempt to swap?

Thanks...
--RB

#1
06/24/2004 (11:12 am)
This is a known issue. There's really no reason to run D3D in the TGE and you should probably not allow your users to switch to it. It's in there as a carryover from Tribes 2 to support cards like the Voodoo 3 and built in Intel chips. The implementation leaves something to be desired as well as it's converting OGL calls to D3D calls.

If you really want and need a good API-agnostic layer then look at the TSE. We've got a much better graphics abstraction layer going on. Right now it just supports D3D, but we're going to begin work on the OpenGL side soon.