Game Development Community

map2dif troubles

by Daniel Neilsen · in Torque Game Engine · 10/03/2001 (4:14 am) · 3 replies

Hey guys,

I followed the instructions and made myself a very simple model in worldcraft but, when i use map2dif it has strange results.

It compiles a dif file but in the compile process comes up with

WARNING WARNING WARNING

Then when I try and use the dif file in a map it just isnt there. Can anyone shed some light on what I might be doing incorrectly?

#1
10/03/2001 (4:43 am)
Just ignore the WARNINGx3 it always does that no matter if you have an error or not. At least I think so.

DO a search on you Harddrive to see if the .diff should be somewhere. Maybe its in the wrong place.

Also try to run the "Check map for problems" in WC before you export. If there is something wrong it will be in here. Ignore the "No Player Start" (something like that) since its for Halflife maps and you dont need it.

If you dont have any error when running the "Check map..." then its the paths somewhere in WC that you set up the wrong way.

If nothing works feel free to send the map to me and I'll see if it works here, cos I dont have any problems with WC.

// Clocks out.
#2
10/03/2001 (1:45 pm)
Thanks clocks.
Turns out it was just a directory problem :)
#3
10/03/2001 (1:50 pm)
Great.

Got to keep them paths happy.

// Clocks out