Game Development Community

RW Master Server Problem

by Nick Merrill · in Torque Game Engine · 06/22/2004 (10:02 am) · 6 replies

Alright, so I have a realmwars build here. Pretty much the straight dope, with an addition to make terrain stop repeating. That's it. I set up a dedicated server, and have it look for the master, which it does just fine. My master server is the PERL MS (which I highly reccomend). The dedicated server sends the heartbeat, the master server receives the heartbeat. So that's good, but when I fire up the .exe aned go to query the master, nothing happens. Any ideas? Thanks. :)

#1
06/23/2004 (7:53 am)
Sorry to bump... but I'm bumping. :D
#2
06/23/2004 (9:10 am)
Is the client trying to connect to the right MS?
#3
06/23/2004 (9:12 am)
Yep, 127.0.0.1:7777. Or, at least that's what the dedicated server's connecting to. But it should be the same, correct? If not, where can I change it?

Thanks in advance :)
#4
06/24/2004 (9:51 am)
Oh, and as a note, it also works when on a different server, but quering the master still doesn't work.
#5
06/24/2004 (10:39 am)
127.0.0.1 is the localhost IP address, it is non-routable. If your client is on a seperate PC and uses that IP, it will try to talk to itself. You need the network IP address of the masterserver PC.
#6
06/24/2004 (10:58 am)
All components are on my PC. Master server, dedicated server, and client.