Problem running demo..
by Anthony Parkes · in Torque Game Engine · 06/21/2004 (9:48 am) · 7 replies
Hi... just had to get a new computer... winXP sp1, 1GB RAM, 256 MB fx5500 Graphics, all latest drivers installed
and of course i had to rinstall torque, but im getting an error when i try to run the demo
' user breakpoint called from code at 0x77f75a58 '
any ideas what is going on??
I forgot to mention this error was debugging in VC++ 6
when i try to run the debug.exe a message window opens saying torquedemo_debug.exe has encountered a problem and needs to close.
worked fine under win 2000 for me...
cheers
Tony
and of course i had to rinstall torque, but im getting an error when i try to run the demo
' user breakpoint called from code at 0x77f75a58 '
any ideas what is going on??
I forgot to mention this error was debugging in VC++ 6
when i try to run the debug.exe a message window opens saying torquedemo_debug.exe has encountered a problem and needs to close.
worked fine under win 2000 for me...
cheers
Tony
#2
77F75A58 int 3
the report file that was sent to microsoft read
06/21/2004 (10:56 am)
I dont know enough about debugging to say exactly where, but the line of code i am on reads77F75A58 int 3
the report file that was sent to microsoft read
#3
06/21/2004 (8:33 pm)
You should check the call stack, that'll give you more information. Sometimes people fill memory with int 3 so that if code is executing there and it shouldnt be it'll break and launch JIT debugging.
#4
interstingly,i have a similar problem with unreal tournament 2004, that does not start past the splash screen, are there any common files between these 2 programs that could be missing or corrupt.
I did get torque demo going for a while but something has obviously changed somewhere.
this is what i get from the call stack
DInputManager::enable() line 67
Input::init() line 105 + 18 bytes
Platform::init() line 1066
initLibraries() line 171
DemoGame::main(int 1, const char * * 0x01182980) line 424 + 5 bytes
run(int 1, const char * * 0x01182980) line 1142 + 26 bytes
main(int 1, const char * * 0x01182980) line 1178 + 13 bytes
TORQUEDEMO_DEBUG! mainCRTStartup + 197 bytes
KERNEL32! 77e814c7()
thanks for any help
Tony
06/24/2004 (3:43 am)
Ive done a complete reformat, and fresh install, still the same problem..., does not load..interstingly,i have a similar problem with unreal tournament 2004, that does not start past the splash screen, are there any common files between these 2 programs that could be missing or corrupt.
I did get torque demo going for a while but something has obviously changed somewhere.
this is what i get from the call stack
DInputManager::enable() line 67
Input::init() line 105 + 18 bytes
Platform::init() line 1066
initLibraries() line 171
DemoGame::main(int 1, const char * * 0x01182980) line 424 + 5 bytes
run(int 1, const char * * 0x01182980) line 1142 + 26 bytes
main(int 1, const char * * 0x01182980) line 1178 + 13 bytes
TORQUEDEMO_DEBUG! mainCRTStartup + 197 bytes
KERNEL32! 77e814c7()
thanks for any help
Tony
#5
06/29/2004 (6:53 am)
Looks like it's failing trying to initialize DirectInput, which UT would use also. Maybe it's a corrupt DirectX install, or a driver for your joystick or something like that.
#6
06/29/2004 (1:52 pm)
I'm having this same problem, and I've already been through the process of wiping a drive and doing a complete reinstall as well. I cannot get a compile of TGE to run for anything.
#7
ive done a clean install... dual booot with win2k and winxp. installed torque on win 2k with only latest drivers for dx9, video and sound.. works fine now..
so something ive loaded seems to have corrupted a file... but in happynow it sall working..
thanks for your help
Tony
06/30/2004 (2:41 am)
Hi all..ive done a clean install... dual booot with win2k and winxp. installed torque on win 2k with only latest drivers for dx9, video and sound.. works fine now..
so something ive loaded seems to have corrupted a file... but in happynow it sall working..
thanks for your help
Tony
Associate Kyle Carter