Game Development Community

Guided Missiles

by Derk Adams · in Torque Game Engine · 06/19/2004 (8:04 pm) · 13 replies

I have done a search for guided missiles but only come up with Beaver Games having it in their game.

Is there a tutorial, or script example for adding buided projectiles?

Thanks,
Derk

#1
06/20/2004 (10:37 am)
GameBeavers has a resource for it - www.gamebeavers.com, I think.

There are also some tutorials floating around although I don't have a link at the moment. :(
#2
06/20/2004 (11:12 am)
Hhmm... the link seems to be down.
#3
06/20/2004 (11:37 am)
It's www.gamebeavers.org/. ;)

Matt
#4
06/21/2004 (12:37 am)
That link seems to be down, too.
#5
06/21/2004 (1:38 am)
Hm, just tried again, works for me. :)

Matt
#6
06/21/2004 (1:45 am)
Odd. I wonder why I can't reach it.
#7
06/21/2004 (1:51 am)
Hi,

I got homing aka guided aka seeker missiles working in the current HEAD and 1.2.2 but without the recticles showing up. I'm in contact with Luigi Rosso (Cirrus web site - author of the original seeker code). As soon as I got it fully working I'll post a patch.

Best,
Martin
#8
06/21/2004 (1:52 am)
By the way: Where is the resource on gamebeavers.org? Couldn't find it.
#9
10/03/2004 (4:28 pm)
I'm on the lookout for working seeker projectiles, they would make my game so much more fun to play, and I'm not good enough with engine to code to make these myself.
Luigi's site seems to have dissapeared, Gamebeavers doesn't have the code on the site.... so anyway knows where i can find code for this?
If anyone has this in his game, let me know, I can trade something for it.
#10
10/03/2004 (5:19 pm)
Looks like you need to post to this forum link at gamebeavers and they will send you a copy (or a secret url). I haven't tried this, just found it on their forums.
#11
10/04/2004 (3:32 am)
Well, after looking around, I noticed that all the code is included in the gamebeavers demo, in the form of a patch. I don't want to use the patch tough, it probably doesn't even work on my codebase. Can anyone tell me what i need to add/change except for adding the seekerProjectile.cc and .h?
#12
11/28/2004 (6:31 am)
Greetings,

I just added a resource Guided or Seeker Projectiles that does not require the Beaver's code and is actually an extension of the projectile class. It will be available as soon as it is approved.

Thanks.
#13
11/28/2004 (7:07 am)
There was a resource...

Lemme find the link, can;t hurt to have more though.