Help, I'm a newbie!!
by Michael DeSanctis · in General Discussion · 06/19/2004 (12:13 pm) · 4 replies
I have a 2 year in computer science (which means I know very little but enough to get by I hope), and I have not really utilized it in about 2 or 3 years because I am finishing up my game art degree at an art school (so I am very, very rusty).
My problem being, WHERE DO I START?
I bought the engine, and I have it on my computer. What do I do with it. I bought this because of all the reviews from people saying they had 'no programming skills' or only new html making my rustiness feel not so bad. But I have absolutely no idea where to start. I've gotten to the point where I have converted all my files (I'm using Visual Studio .Net), but I can't find where the starting point is and I don't know how much work I have to do to get rid of all the demo information and start with a clean slate.
HELP ME!!!
Mike
My problem being, WHERE DO I START?
I bought the engine, and I have it on my computer. What do I do with it. I bought this because of all the reviews from people saying they had 'no programming skills' or only new html making my rustiness feel not so bad. But I have absolutely no idea where to start. I've gotten to the point where I have converted all my files (I'm using Visual Studio .Net), but I can't find where the starting point is and I don't know how much work I have to do to get rid of all the demo information and start with a clean slate.
HELP ME!!!
Mike
#2
First of all, think about your goals. Are you wanting to make your life off of Torque, or are you here to just mess around with it. It looks like you wanna start on a game, so what I would suggest is think about who you are. Are you that first person, or are you the second. Personally, I'm the second, I really don't plan on getting into big business with this, but you might be someone who is.
I thought about where to start also, and really, I wouldn't know, because I've only been here and learned a little bit. But if you think you already know a sufficient amount about programming, I guess you'll have to consult someone who was going like you are now.
06/19/2004 (1:07 pm)
Examine code, delete stuff, see what happens, mostly LEARN! I am still learning from Torque, and i've been here for around 2 years. First of all, think about your goals. Are you wanting to make your life off of Torque, or are you here to just mess around with it. It looks like you wanna start on a game, so what I would suggest is think about who you are. Are you that first person, or are you the second. Personally, I'm the second, I really don't plan on getting into big business with this, but you might be someone who is.
I thought about where to start also, and really, I wouldn't know, because I've only been here and learned a little bit. But if you think you already know a sufficient amount about programming, I guess you'll have to consult someone who was going like you are now.
#3
06/19/2004 (1:50 pm)
@Michael: The best place to start is to get the book "3D Game Programming All in one" by Ken Finney. And go to the Torque SDK page. Also make it a habit of reading the forums....the best resource of all. You can search the forums and find the answers to alot of your questions.
#4
06/19/2004 (1:50 pm)
I did as Cameron explain: I went around in the code and deleted stuff, modified and later on even added things, to see what happened.
Torque Owner Bruno Grieco
Also "3D Game Programming All in one" is an excelent book that works with Torque.