Game Development Community

Sounds get mixed up

by Eric Hartman · in Torque Game Engine · 06/18/2004 (8:22 pm) · 48 replies

Surely theres a thread about this but I cant seem to find it.

When you join or host a game, disconnect, then re-join or re-host, the sounds get mixed up. In starter.fps all the different crossbow sounds become the explosion sound or in my game when you run the footstep sound is the thunder sound. It happens every single time.
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#1
06/25/2004 (7:00 am)
I have the same problem. it happens in the demo game too.
#2
06/28/2004 (11:09 am)
Thanks for confirming the bug. Now all we need is a fix.
#3
06/28/2004 (11:54 am)
What kind if system are you running , i cant get this happen on windows with my sblive cards.
#4
06/28/2004 (4:30 pm)
I've experienced this a few times in legends, but it'll happen while IN game. Usually the footstep sounds are the ones that get replaced by something else.
#5
06/30/2004 (5:34 am)
I'm running win2k with a turtle beach santa cruz card.
#6
07/03/2004 (12:13 am)
Yeah, I just noticed this as well, I just updated everything from CVS a few hours ago. In starter.fps it happens every time I load a mission, exit to the menu, and load the same mission again. It doesn't seem to happen when I load a mission and then load a different mission.

I am also running Win2k, I have a pretty generic onboard soundcard...device manager says "C-media AC97" if it helps.
#7
07/03/2004 (5:20 am)
This is strange i run winME and winXP PRO with sblive cards and i cant get this to happen at all.
Is this happening to anyone with a non win2k op?
#8
07/08/2004 (3:13 am)
Ok, I had a friend who runs windows 2000 try it out on his machine today and he has the same problem, too. It's really easy to get it to happen, so if no one else can reproduce it, I think it might only affect windows 2000 machines, which seems strange to me.

Does everyone run XP here? Is anyone running win2k and not seeing this bug?
#9
07/08/2004 (8:00 am)
Bleh... Lameness. Yes, is it win2k only or related to sound card drivers?
#10
09/22/2004 (6:28 am)
It's happening on windows XP also. I inadvertantly started a new thread about this:

http://www.garagegames.com/mg/forums/result.thread.php?qt=21594
#11
09/27/2004 (6:56 am)
Yes I have mentioned this before. nobody noticed is seems. it happens to me on XP so it's not a W2K problem. I think it's a problem with the audio card. i have a "C-media AC97" too. Crappy audio card by all accounts. alos i get pops and clicks when changing the pitch of a sound sometimes. Though perhaps though I am using that functionality in a way the creators of OpenAL didn't intend.
#12
09/28/2004 (5:04 pm)
I guess this might be related to my cheesy soundcard, then. This is what I get for buying a motherboard from a company that has the slogan "Motherboard, we master it!"

Anyway, I found an OpenAL test application on the OpenAL site, and after running the automated tests, it prints this:

Request Object Names Test. PASSED.
Releasing Object Names Test. PASSED.
Validating Object Names Test. PASSED.
State Transition Test. PASSED.
Vector State Transition Test. PASSED.
[b]Get Buffer Properties Test. FAILED.[/b]
Enumeration Value Test. PASSED.
Queuing Underrun States Test. PASSED.

"Get Buffer Properties Test" means absolutely nothing to me, because I know nothing about sound. I'm not sure if this information is useful or interesting, but I figured it might be worth it to post it anyway.
#13
09/29/2004 (3:29 am)
Try this guys !

Change your ogg files to wave and test again if you get the same mixup
when you restart a mission !!
#14
09/29/2004 (12:57 pm)
Cool! That seems to fix it.
#15
11/20/2004 (8:51 am)
I see a comment for a work-around but is there a fix for this bug?
#16
12/02/2004 (10:46 pm)
I am having this problem as well... again, its mostly the footstep sound that gets mixed up with music playing... ie, there will be some piece of the music repeating every time I step somewhere.
#17
12/12/2004 (8:10 pm)
Is no one else experiencing this issue? It seems like it would be something fairly major (ie. Ogg sounds do not seem to work properly in Torque).

Thanks
#18
12/12/2004 (10:58 pm)
You're not alone in this because I also have the exact problem, and I'm sure there are others. I also agree that this is something major, eventhough, there is a working around to only use .wav files. I rather wait for a fix then to use music and sound .wav files as they are not compressed and tend to get fairly large.
#19
12/13/2004 (12:12 am)
For what it's worth, I've been having this same problem off and on on windows xp ever since I bought TGE a couple months ago.
using 1.3 release.
Windows XP

I'm also using ogg files.
#20
12/13/2004 (2:04 am)
@Akio
I use both ogg and wav files.
But i dont use ogg files on my footstepsounds.
I have music parts with streaming ogg.

@Clint
Do you get this problem on a clean 1.3 ?
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