3D Volume Textures
by Jeff White · in Torque Game Engine Advanced · 06/18/2004 (10:04 am) · 6 replies
I have started work adding 3D Volume Textures to TSE because the various shaders I have written rely heavily on 3D noise lookup. Has anyone else already accomplished loading of DDS volume textures?
Jeff
p.s. Thanks for the new sub forums.
Jeff
p.s. Thanks for the new sub forums.
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#2
06/19/2004 (10:29 am)
Sounds good :)
#3
06/23/2004 (1:10 pm)
Woot DDS support!
#4
06/23/2004 (3:15 pm)
One nice feature would be the ability to use spec maps for finer specular control without having to create extra texturemaps. Or can this be done already using the alpha in the diffuse or normalmap? If one has a shape with several surfaces of different shinyness, then the artists can create a greyscale spec map from the diffuse or bumpmap texture, to control which parts of the shape should be shinier than others from the same texturemap. Currently, the shine is all or nothing for a texture. Similarly for the detail textures.
#5
06/23/2004 (5:19 pm)
I though specular power and colour control for each texture was enough :S
#6
The milestones will be posted in a more detailed roadmap on the TSE product page soon.
06/24/2004 (12:03 pm)
Paul - the specular will modulate based on the alpha channel of the diffuse texture. In milestone 3, I'll be adding more Material functionality so you can tell the specular to modulate from the diffuse or normalmap alpha channel. Same thing with the Cubemaps.The milestones will be posted in a more detailed roadmap on the TSE product page soon.
Torque Owner Brian Ramage
Black Jacket Games
Any other texture related feature requests?