Game Development Community

Looping sounds

by Jacob Dankovchik · in Torque Game Engine · 06/17/2004 (4:14 am) · 2 replies

Sorry if this has been asking about before, i tried lookin around didint find it, so decided to ask again.

I noticed that when i run a sound looping, it likes to play in the background and never fully fades away. The sound will get quieter as i move away, but never fully fades out. Was this issue ever fixed or is there simply something i have to do/have not done to get it to work right? Thanks.

#1
06/17/2004 (7:40 am)
In Audio.cc unmark this line under
Void alxUpdate()
{
..
alxUpdateMaxDistance();
..
}

and rebuild and try again
#2
06/17/2004 (9:49 am)
Ya, ops.. i just did the enhancements for the audio emitters, fixed it.. They added the same thing there, that got rid of it.. However now the only problem with these auto emitters is they wont work properly in interiors.. But i guess thats somethin for somewhere else.. lol Thanks tho! :D