MissionObject - Camera
by Nick Zafiris · in Torque Game Engine · 06/16/2004 (6:52 am) · 2 replies
Can someone fill me in on how the Camera MissionObject in the World Editor Creator can be used?
I'd like to implement a fixed tracking camera in certain rooms by having them trigger on enter. You think I would be able to accomplish this using this built-in camera object or would I be better off playing with some of the resources available?
Thanks,
Nick
I'd like to implement a fixed tracking camera in certain rooms by having them trigger on enter. You think I would be able to accomplish this using this built-in camera object or would I be better off playing with some of the resources available?
Thanks,
Nick
#2
Using a separate camera object
Player movement with a separate camera object
Your Advanced camera
and Reactive mission regions
I was hoping to not have to apply 5 resources in order to put a tracking camera in some rooms and instead, simply use the camera object in the World Editor along with some script but it's great that such resources exist so that we can all learn from.
Nick
06/16/2004 (10:54 am)
Thanks for replying Thomas. That is actually what I need. However, implementing this requires the following resources:Using a separate camera object
Player movement with a separate camera object
Your Advanced camera
and Reactive mission regions
I was hoping to not have to apply 5 resources in order to put a tracking camera in some rooms and instead, simply use the camera object in the World Editor along with some script but it's great that such resources exist so that we can all learn from.
Nick
Torque Owner Thomas \"Man of Ice\" Lund
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5390
I think thats what you want