Game Development Community

Tse Diff

by Westy · in Torque Game Engine Advanced · 06/14/2004 (8:13 am) · 10 replies

I checked out TSE and TGE HEAD and went through every file looking for differences. I made a document stating all these differences in bulleted points.

This couls be useful when trying to implement a TGE resource in TSE. And also if theres anybody out there willing to get stuff fixed for TSE :)

Word: www.gameshots.co.uk/TseDiff_14_06_04.doc

HTML: www.gameshots.co.uk/TseDiff_14_06_04.htm

I hope someone finds this useful. If not, i learned some stuff looking through each file anyway :)

#1
06/14/2004 (8:23 am)
Holy crap that must have taken you a while. That's a lot of work!

Kudos for doing this. It will be very useful. I have a lot of customizations to TGE that I did and now I need to port them to TSE.
#2
06/14/2004 (9:12 am)
Well done Westy!
#3
06/14/2004 (9:53 am)
One thing to bear in mind is that TSE is currently based off an older version of HEAD. We'll be merging new stuff over at some point. So some of the "removed stuff" is just stuff that hasn't been added yet...

Nice job, Westy.
#4
06/14/2004 (10:07 am)
Yes i noticed that while doing it, obvious things like projectile water interaction.
#5
06/14/2004 (2:32 pm)
Quote:One thing to bear in mind is that TSE is currently based off an older version of HEAD.

How old? Can you say which version it is based on?
#6
06/14/2004 (3:30 pm)
Somewhere between 1.2 and head ;)
#7
06/14/2004 (5:19 pm)
Lol ok :)
#8
06/14/2004 (7:57 pm)
Yes there isnt a whole lotta difference between TGE and TSE atm (apart from rendering of cours..hehe).
#9
06/15/2004 (2:25 am)
Wow, super cool.

Are you planning to maintain this document, when new changes to TSE are checked in?
#10
06/15/2004 (2:36 am)
Yeh, i will update when major changes are made.