Game Development Community

fog?

by Ferret · in Artist Corner · 09/29/2001 (8:47 pm) · 3 replies

hi
i'm working on a city and the fog is acting wierd. there is no fog around the player in the center of the city and its solid on the edges. this dusn't seem to hapen on terain. why is that, is it because the city is 1 object?
thx

#1
09/30/2001 (3:36 pm)
It could be because the object is a single shape. I know the interior tries to do some optimizations involving vertex fog. It's possible that code is getting confused because of the size of the shape? Well, just guessing really.

You still might want to consider breaking up the shape anyway. It means a little more work with the mission editor to build a city, but it makes it a little more flexible. You can multiple instances of the same building, re-use different buildings in different missions, etc. Have individual buildings also means that each building can have it's own detail settings which will make for more efficient rendering. Re-using shapes is also more efficient memory wise.
#2
10/01/2001 (9:26 am)
yes, i started whit pieces but the light of a map dusn't efect other maps. can this be solved?
thx
#3
10/03/2001 (10:11 am)
hmm, I think you can export lights from WorldCraft, I don't know how though. You can also place lights in the mission editor somewhere too. This isn't something I've played with though, so I can't help much here.

Sounds like a little spelunking through the map2dif and scene lighting code would be in order. Any volunteers ?