Breakable?
by Anthony Rosenbaum · in Torque Game Engine Advanced · 06/12/2004 (10:11 pm) · 5 replies
addField("breakable", TypeBool, Offset(breakable, Material));Is this a future feature? any word on what this will entail?
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#2
06/13/2004 (5:42 am)
"...Materials are surface descriptions that can be used for things such as physics and sound information, but has been fleshed out for rendering."
#3
06/13/2004 (6:40 pm)
Watch out, Brian! They found that line we put in to distract them with!
#4
06/13/2004 (7:08 pm)
Lol *scratches head*.. breakable eh?
#5
06/14/2004 (11:36 am)
Heh, yeah, I think I put that flag in before I even started on the procedural shading code. The idea for the breakable flag was for stuff like glass.
Torque 3D Owner Xavier "eXoDuS" Amado
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Probably breakable will be implemented by GG, not sure, but the base system is there for you to expand.