Game Development Community

Another Noob here

by Krane · in General Discussion · 06/12/2004 (11:40 am) · 10 replies

Hi all,

I'm completly noob in this area (I've made some maps for Q3) and would like to know a few things:

1) Is it possible to produce a small exe file using the demo engine? I'd like to test the whole process and learn a few things during this.

2) What kind of things I can change using the editor?

Thanks in advance and sorry for the noob questions!

#1
06/12/2004 (12:31 pm)
HI :)

1)The demo has no engine source, so you cannot compile your own exe. However TGE demo/Realm Wars has .cs scripts available to play with.

2)Editor allows you to modify things contained in a missions.

e.g.

Terrain
Sky
Water
Interiors (scale, position , rotation)
3D Models(scale, position, rotation)

You can create your own models and inteiors and export to be inserted into the demo.
#2
06/12/2004 (1:30 pm)
Thanks Westy!

Can I use Milkshape for modelling? And, if yes, what type of models the demo supports? Do Milshape have the necessary export plugin?
#3
06/12/2004 (2:51 pm)
Yup, you sure can use milkshape, you'll need the dts exporter plugin, do a forum search for it, should be around here somewhere
#4
06/12/2004 (3:23 pm)
Thanks Eric!

Another question:

Do Torque have some kind of "fixed tree" for the bones? Ex: In MOHAA, you cannot just simply make your model using any bones (joints), you'll need to obey the "bone arquitecture" of the engine (hope this explains better...). How Torque handles bones (joints)?
#5
06/12/2004 (3:57 pm)
That should be in another thread Krane..

I would suggest that you look at the example files brought with the demo, and read some of the modelling documentation.. I think you'll feel alot familiar from other games if you've done it before :)

As far as I know, you use IK to place joints (or dummies? bah)
#6
06/12/2004 (4:43 pm)
The answer is no, torque does not have a fixed tree for bones. I've done everything from quadraped dragons with wings, to spider robots to human skeletons, anythings possible :D (although it might take a little elbow grease to learn how ;) )
#7
06/12/2004 (5:07 pm)
Thanks guys!

Sorry Stefan, you're right, it suppose to be in another thread...
#8
06/12/2004 (5:25 pm)
@Krane: you need to pick up a copy of "3D Game Programming All In One" by Kenneth Finney. This book will walk you through it. It is all done with demos. Here is the link to it.
#9
06/12/2004 (5:51 pm)
Id recommend that book if your going to be working with TGE.
#10
06/12/2004 (8:50 pm)
Thanks guys!

After 30 min fighting w/ the d** Amazon, I had to start an account just to buy 1 single book...I just ordered it.

These accounts are are the worst thing on the internet, they even asked for my phone number...