GuiBitmapBorderCtrl intercepts mouse events.
by Eustacia Green · in Torque Game Engine · 06/10/2004 (6:55 pm) · 2 replies
I implemented the commandermap resource and added mouse events to it. I wanted to make it purty, so I tried the guiBitmapBorderCtrl. Unfortunately it swallows my mouse events. I tried to make it a sibling, as well as a descendant of the commanderhud, but it doesn't pass on the events. Do I need to modify the c++ code for this event to pass them on? If so how would I go about that? Would this be considered a bug?
About the author
#2
06/11/2004 (8:23 am)
Tried it and it's not working. I think that has something to do with the object selection code we are trying to get working though. So back to the drawing board:)
Torque Owner monki (Wesley Beary)
I had a similar problem implementing NetGraphGui stuff into head, this was at least the quick and dirty fix. Hope that helps...