Using Missions to change terrain
by Jason Nabors · in Torque Game Engine · 06/09/2004 (2:43 pm) · 2 replies
I'm just wondering if this is possible. I was pondering the idea of linking mission areas.
Much like how in everquest where you zone to another area. Is there a way to setup exits that when the player zones it loads a new mission? I am assuming each mission can have its own terrain and objects. I can forsee problems with the networking though. Can TGE keep track of players in different missions? Or would all players have to zone to the new mission when 1 player activated the mission load.
I am aware of some people trying to recode the terrain manager to allow for larger worlds. I am just trying to make do with what the engine has for now.
Thanks
Much like how in everquest where you zone to another area. Is there a way to setup exits that when the player zones it loads a new mission? I am assuming each mission can have its own terrain and objects. I can forsee problems with the networking though. Can TGE keep track of players in different missions? Or would all players have to zone to the new mission when 1 player activated the mission load.
I am aware of some people trying to recode the terrain manager to allow for larger worlds. I am just trying to make do with what the engine has for now.
Thanks
About the author
#2
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3028
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2421
06/09/2004 (3:54 pm)
Check these two resources...http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3028
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2421
Torque 3D Owner Phil Carlisle