Ideas for resources
by Thomas \"Man of Ice\" Lund · in Torque Game Engine · 06/09/2004 (8:08 am) · 9 replies
I recently read a plan about someone returning back to the community (sorry - cant remember your name) and wishing there were more resources.
So I wanted to start a tread about what people are looking for and/or missing in terms of addons. Anything goes, and feel free to post any idea you got.
Who knows - maybe someone picks up one of these and actually codes them (I might do some of them when I get a little more time)
My personal wish list:
* A resource on creating interiors programatically (like creating a box including collision from C++)
* AI pathfinding (I know some ppl are working on this)
So I wanted to start a tread about what people are looking for and/or missing in terms of addons. Anything goes, and feel free to post any idea you got.
Who knows - maybe someone picks up one of these and actually codes them (I might do some of them when I get a little more time)
My personal wish list:
* A resource on creating interiors programatically (like creating a box including collision from C++)
* AI pathfinding (I know some ppl are working on this)
#2
06/09/2004 (9:06 am)
...
#3
(Beffy's also working on a C++-based pathfinding solution, though not sure if that will be released as a resource or as a content pack. Phil Carlisle is doing the same, check out his recent .plans.)
06/09/2004 (9:30 am)
@Thomas, I'd check out Steffy's advanced AI bots and Josef's pathfinding resource. I've been looking at both in order to devise my own pathfinding scheme.(Beffy's also working on a C++-based pathfinding solution, though not sure if that will be released as a resource or as a content pack. Phil Carlisle is doing the same, check out his recent .plans.)
#4
06/09/2004 (11:46 am)
Bigger terrain. One of the most requested features for torque I think. It doesnt have to be infinite with a complex paging system- Just making it 1024x1024 instead of 256x256 would make a big difference.
#6
06/10/2004 (8:25 am)
You mean here in Oregon? ;) It's not so bad... :)
#7
06/10/2004 (8:42 am)
Thomas, Mostlikely had something like your first idea. He worked on Tribes 2's "construction mod" if you ever played it.
#8
06/11/2004 (10:19 am)
How about trimming for the decals? That'd be neat but Its a complicated problem.
#9
06/12/2004 (3:24 pm)
I don't have a specific suggestion in mind, but I have noticed that a lot of people are intending to use TGE to create a CRPG, so anything relating to that genre that isn't already included would be useful.
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