Texture sampling
by James Sun · in Torque Game Engine Advanced · 06/09/2004 (3:35 am) · 1 replies
Can I choose from different texture sampling method in TSE (point/linear/tri-linear sampling)? I've looked at the doc as well as the material/materialMap.cs files for any possible clue that might allow me to define the sampling method, but no luck so far. Please show me where to look for or to define it;) Thanks
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Associate Kyle Carter
That's all in GFXDevice, in the various state management functions. setTextureStageState, for instance.