Fatal error LNK1169
by William Gooding · in Torque Game Engine · 06/08/2004 (6:03 pm) · 2 replies
I have this error with texture2bm8 when I compile: "fatal error LNK1169" and 4 more errors LNK2005. The idea is that I have symbols defined more than once. However, I don't know which lines of code to comment or what action to take in the compiler to fix the problem.
I am using VS2002, converting the project from VC6.
I am using VS2002, converting the project from VC6.
#2
error LNK2005: __dosmaperr in LIBCD.lib(dosmap.obj) is already defined
error LNK2005: __getmbcp in LIBCD.lib(mbctype.obj) is already defined
error LNK2005: __setmbcp in LIBCD.lib(mbctype.obj) is already defined
error LNK2005: __intmbctable in LIBCD.lib(mbctype.obj) is already defined
warning LNK4098: predetermined library "LIBCMT" is in conflict with other libraries; use library /NODEFAULTLIB:library
fatal error LNK1169: one or more symbols simultaneously defined are found
This are all the errors and warnings that I have every time I build the project.
06/08/2004 (6:58 pm)
Ok, the errors are:error LNK2005: __dosmaperr in LIBCD.lib(dosmap.obj) is already defined
error LNK2005: __getmbcp in LIBCD.lib(mbctype.obj) is already defined
error LNK2005: __setmbcp in LIBCD.lib(mbctype.obj) is already defined
error LNK2005: __intmbctable in LIBCD.lib(mbctype.obj) is already defined
warning LNK4098: predetermined library "LIBCMT" is in conflict with other libraries; use library /NODEFAULTLIB:library
fatal error LNK1169: one or more symbols simultaneously defined are found
This are all the errors and warnings that I have every time I build the project.
Torque Owner Westy