Game Development Community

Wad tool that supports 1024x1024 Textures?

by dsfsd · in Torque Game Engine Advanced · 06/08/2004 (6:01 pm) · 5 replies

Well I just finished 60+ high quality textures, 1024x1024 w/ bump maps, and I went to build them into wads so I could start plugging them into some Interiors and stuff that I have done, when I find out buildwad.exe doesn't supports textures higher than 512x512. Sadness, I've been using Hammer and it only supports applying textures in .Wad or .pak format, more sadness!

So I tried going into the buildwad source and just doubling the numbers on the restriction, and now it doesn't give me the error, but it just crashes instead (I Guess it was there for a reason)...blah. I'm no programmer so this is about as far as I can take that.

So.......anyone of any Wad tools that support textures up to 1024x1024? Is this just a failure in the wad format itself? I'm not having much luck finding anything as not many tools exist out there that support .wad anymore.

Any ideas on what I can do?
In the meantime I guess I'll start writing in the materials for each texture and it's respective bump map. I only need the wad to be able to get the texture into the editor so I can apply it to the dif interior. What a pain in the butt!

#1
06/08/2004 (9:37 pm)
Great.

So I make a fresh/clean build of Buildwad and I make duplicate 512x512 versions of all my textures (figured it to be a good idea to have lower res versions around anyhow) and now buildwad just crashes whenever I try to build any of of my textures into wads. Why are my textures so evil? They are 512x512 .png's at this point, Buildwad loads up the first texture to process then crashes.


Sigh. I hate not knowing any programming type stuff.
#2
06/08/2004 (9:47 pm)
Sounds like you're using Hammer. We don't support that one anymore... But maybe if you ask Brian really nicely, he'll put a fix in CVS.
#3
06/08/2004 (11:02 pm)
::sob::

The interface of quark is so....so scary.

Guess it's time to figure it out. :(


PS

Brian: PLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASE ??? :(
#4
06/09/2004 (11:57 am)
Was able to buildwad's this morning by having all the files as .jpgs 512x512

(Which gives me a funny feeling it's the photoshop png bug)

Omg Brian 1024x1024 fix please? I will buy you dinner!
#5
06/10/2004 (2:02 am)
Actually this is pretty trivial, now that I'm getting more of a hang of the differences in TSE I realize that it just needs to have the same name. I'm using 512x's for the wads and since the materials reference whatever has the same name I just drop 1024's into TSE.

Defiantely a cool feature, intended or not! Yay for hammer, crisis averted.