TGE Dif incompatible with TSE
by James Sun · in Torque Game Engine Advanced · 06/08/2004 (9:17 am) · 3 replies
What would I need to do to import TGE dif files into TSE? Everytime I attempt to load one of my old TGE model into TSE to test shader, TSE crashes on me. Then I tried with the default TGE dif (towers and room), crash on me, too
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#2
I've recompiled the map2dif that was included in TSE and re-export the maps, if that is what you mean. However, they still don't work for me.
06/08/2004 (8:17 pm)
What do you mean by re-export?I've recompiled the map2dif that was included in TSE and re-export the maps, if that is what you mean. However, they still don't work for me.
#3
They don't work with the new version of the exporter? You might have to recreate all you light entities, as there are a few extra parameters in the TSE lighting. Is the new TorqueData.qrk file also included in the cvs download?
06/09/2004 (2:51 pm)
Hmm...They don't work with the new version of the exporter? You might have to recreate all you light entities, as there are a few extra parameters in the TSE lighting. Is the new TorqueData.qrk file also included in the cvs download?
Torque Owner Brian Ramage
Black Jacket Games