Game Development Community

Emacs mode for Torque Script

by John Cooney · in General Discussion · 06/08/2004 (7:18 am) · 5 replies

I was wondering if anyone had an Emacs Major mode for Torque Script? Emacs is by far my preferred development environment and it would be great to be able to use it with my Torque game development.

Thanks.

#1
06/08/2004 (10:58 am)
C-mode works pretty well for .cs files. I just use that.
#2
10/17/2004 (2:28 am)
Amen John, Emacs is the greatest text editor of all time. We definitely need a TorqueScript-mode. I imagine if a person was an experienced lisp programmer and familiar with the syntax of both C and TorqueScript, it would be relatively simple to modify the C-mode lisp code and make a TS-mode out of it.
Too bad lisp makes my head hurt, or I'd try it myself.
#3
10/17/2004 (3:09 am)
Quote:Emacs is the greatest text editor of all time


Why?

Personally I think TextPad4 is the bomb and it has TorqueScript support already.
#4
10/17/2004 (3:23 am)
I modified the C++-mode to work with torque script (works pretty well without modifications too), on my Linux box that I had before this computer.
Too bad I don't have that script on any backup disc.

But as I said before, c++-mode works almost perfect for torque script files.
#5
10/17/2004 (3:45 pm)
Ah, but why settle for 'almost' perfect? =)