Latest updates
by Brian Ramage · in Torque Game Engine Advanced · 06/07/2004 (5:50 pm) · 22 replies
OK, so in lieu of a changelist, here are the latest updates to CVS:
- the game/fps files are ported over from the TGE (thanks Xavier Amado)
- driver checking has been implemented - many of you are well aware of this ;)
- glow buffers issues are fixed with changing screen resolution on the fly
- the projectiles are rendering again (thanks to David Wyand and Robert Blanchet for working on that)
Non CVS related - Josh and Alex have updated the developer FAQ with some of the issues that have come up in the forums. Check it out here.
- the game/fps files are ported over from the TGE (thanks Xavier Amado)
- driver checking has been implemented - many of you are well aware of this ;)
- glow buffers issues are fixed with changing screen resolution on the fly
- the projectiles are rendering again (thanks to David Wyand and Robert Blanchet for working on that)
Non CVS related - Josh and Alex have updated the developer FAQ with some of the issues that have come up in the forums. Check it out here.
About the author
I have over 16 years of professional game development experience at both AAA studios like Dynamix, to indie studios like GarageGames and my own Black Jacket Games. I worked for 5 years at GarageGames as the lead developer on TGEA (precursor to T3D).
#22
Course, this is no fault of the TSE team...it is d3d9.h that needs the thing :) Regardless, I doubt anybody but me is going to notice, unless they try VC 6 with the beta sdk, which seems an odd enough combination as to not be noticed :)
06/21/2004 (3:54 pm)
For VC 6 you either need the Platform SDK, or you need to get a new copy of the basetsd.h file...there is a new version included in the current DirectX SDK Summer Update 2003, though, so this may not be noticable...I noticed it because the Beta SDK (Summer Update 2004) does not (in its beta form at least) include this valuable little file for VC 6.0 users.Course, this is no fault of the TSE team...it is d3d9.h that needs the thing :) Regardless, I doubt anybody but me is going to notice, unless they try VC 6 with the beta sdk, which seems an odd enough combination as to not be noticed :)
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