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From Demo to Multiplayer easy as 123

by Ace · in Torque Game Engine Advanced · 06/06/2004 (1:47 pm) · 3 replies

I use vc6.0 on win98se, with no problems to speak of.

The demo uses GameType to determine how you will spawn. Here's a quick way to go from Demo to multiplayer.
//In features.mis Edit line 6 to read
 type = "any"; 
//Instead of DemoScene

//In features.mis Add:

new SimGroup(PlayerDropPoints) {
   
         new SpawnSphere() {
            position = "223.12 -79.5069 185.262";
            rotation = "0 0 1 189.076";
            scale = "0.940827 1.97505 1";

     dataBlock = "SpawnSphereMarker";
            radius = "10";
            sphereWeight = "1";
            indoorWeight = "1";
            outdoorWeight = "1";
               homingCount = "0";
               lockCount = "0";
               locked = "false";
         };
   };
//that should drop you right at the door of the base.

//In client/init.cs about line 206
change Singleplayer to MultiPlayer
/ Start up the server..
   createServer("MultiPlayer", "demo/data/missions/features.mis");

if you want coop or dm

#1
06/19/2004 (8:31 pm)
Whenever I try this I spawn through the terrain. I also noticed and error message.

Missing spawn points group MissionGroup/PlayerDropPoints

I hope that helps. Thanks.
#2
06/20/2004 (3:42 am)
You did something wrong there. Are you sure you placed the brackets properly?
#3
06/20/2004 (5:14 am)
Yeah. You were sort of right. :) Instead of placing the brackets wrong I actually placed the entire SimGroup wrong. Where it said add to features.mis I thought it meant I could just drop it on the end of the file. Shame on me for not paying attention to the rest of the file. :)

Thanks again for opening my eyes. :)