Game Development Community

Turned Based Possible with the Torque Engine?

by Alan "Ghosthack" N. · in Torque Game Engine · 06/05/2004 (1:32 pm) · 18 replies

Hi everyone-

I hope I posted to the correct forum for this question. My question is: I'm interested in creating a turn based strategy/rpg game and I'm looking for an inexpensive but great looking graphics engine. I was wondering if Torque could handle this. I'm looking for an overhead view perspective. Any thoughts on this would be great. Thank you in advance.

#1
06/05/2004 (1:39 pm)
I can't think of any reason that says you couldn't make a turn based game, you get all the source code for the engine so you could turn it into anything you wanted!
#2
06/05/2004 (3:55 pm)
These are two development snapshots for a turn-based strategy game in development right now. Unfortunately they seem to have had to put the project on ice for now, but it should be interesting for you to see what is possible:

www.garagegames.com/mg/snapshot/view.php?qid=649

www.garagegames.com/mg/snapshot/view.php?qid=702
#3
06/05/2004 (10:20 pm)
Torque can very much handle this. I'm working on a content pack along those lines myself. An oft-delayed content pack, but it's not delayed because of the tech - mostly because I keep putting off writing docs. :)
#4
06/06/2004 (7:00 pm)
Hello Ben,

I would be very interested in this. Do you have an idea when you are going to have the content pack ready.

Thanks, Ben
#5
06/06/2004 (8:47 pm)
When it's done.
#6
06/06/2004 (9:44 pm)
Ben-

Can you give some details on the content pack. What does it contain? Any other details you can elaborate on would be appreciated =)


Thanks!
#7
06/07/2004 (8:06 am)
It currently has:

A movement grid for displaying move/attack ranges.
Ability to click on units to select them and click on the ground to issue orders.
Pre-game lobby.
Sample game type.
Ability to simulate attacks in an abstract way, rather than simulating projectile hits.
Efficient TacticsPlayer class.
Totally written scripts, complete with autoloader.

It's missing:

Docs.
Clear, clean script code.
#8
06/07/2004 (11:38 am)
Hahaha, my favorite release date. :)

Thanks, Ben
#9
06/07/2004 (12:32 pm)
One more question-

Please forgive my noobiness... when you say content pack do you mean something available for purchase like the Bravetree Tree Pack Pro and Car Pack Pro? Also the content in the pack sounds really awesome. Please get it out as soon as possible =)


Thanks!
#10
06/08/2004 (9:25 am)
Yes.

I'm working on it. It's astounding how stuff stacks up! :)
#11
04/23/2006 (10:04 am)
Any news on this? The above features are exactly what I need:

A movement grid for displaying move/attack ranges.
Ability to click on units to select them and click on the ground to issue orders.
Pre-game lobby.
Sample game type.
Ability to simulate attacks in an abstract way, rather than simulating projectile hits.
Efficient TacticsPlayer class.
Totally written scripts, complete with autoloader.
#12
04/23/2006 (10:11 am)
It seems to me that Ben was describing the RTS Starter Kit.
#13
04/23/2006 (12:29 pm)
I don't think he was, the RTS starter kit does not have a grid, though it needs one in my opinion. Also look here
tdn.garagegames.com/wiki/TBS/How_to_add_a_cutscene&needLogin=1
#14
04/23/2006 (12:45 pm)
My RPG battle system is currently Turn based. Thru a little scripting, this is not a big deal in the slightest.
#15
10/25/2006 (12:41 pm)
Ben,
How goes the TBS Content pack project?
I am working on a Master of Magic remake and have decided I will be starting over with either TGB or TGE with the RTS Starter Kit. If your TBS Content Pack is still in progress and advanceing that will decide me on TGE.

Thanks,
Dan
#16
11/03/2006 (7:43 pm)
I'm also interested in a TurnBased engine. Is this possible with anythign from garage games?
#17
11/03/2006 (8:16 pm)
I just setup TGE for a turnbased game in less than a day. Turn based games are just about controlling who gets to do what and when.
#18
06/11/2007 (9:10 pm)
News?, when is become available the content pack for strategy games with a grid for TGE?

I am lost in how make a grid for unit movement in TGE...