Helping GG with TSE
by Gonzo T. Clown · in Torque Game Engine Advanced · 06/05/2004 (3:26 am) · 5 replies
There have been several offers for us to help port stuff over if we wanted to so I figured I would ask this....
Could GG possibly list some things that need to be done in order from lowest priority to highest? I figure if you made a litst of low priority stuff that we could work on, it would help to build TSE from two directions, it would help us not to step onto each others toes with the conversion, and it puts less criticle stuff into our hands for completion.
I would be glad to help, but so far, I don't know what I can help with. If GG could find some time to whip out a small list of to be completed stuff, I'm sure some of us could find some time to help.
Could GG possibly list some things that need to be done in order from lowest priority to highest? I figure if you made a litst of low priority stuff that we could work on, it would help to build TSE from two directions, it would help us not to step onto each others toes with the conversion, and it puts less criticle stuff into our hands for completion.
I would be glad to help, but so far, I don't know what I can help with. If GG could find some time to whip out a small list of to be completed stuff, I'm sure some of us could find some time to help.
About the author
#3
06/30/2004 (3:50 am)
Three weeks later, you had any chance to look at a small list yet Brian?
#4
I haven't done a thorough list of what's broken, you can generally assume that if it's not in the demo and it has to do with rendering, it doesn't work ;)
Here're a couple of low priority things that can be done:
- Fix all the crashes and broken things in world editor
- Port all of the fx stuff that Melv has done for TGE
I had more, but the interns have hauled through a bunch of it already.
06/30/2004 (12:19 pm)
I'm still working on it, I've just got our own scheduling going. If you go over to the TSE product page, you'll see our rough milestone schedule that just got put up. We'll be adding items to it as we get closer to later milestones.I haven't done a thorough list of what's broken, you can generally assume that if it's not in the demo and it has to do with rendering, it doesn't work ;)
Here're a couple of low priority things that can be done:
- Fix all the crashes and broken things in world editor
- Port all of the fx stuff that Melv has done for TGE
I had more, but the interns have hauled through a bunch of it already.
#5
This is probably going to be everyone's best bet for identifying and fixing minor problems over the next few months. I fix what I come across unless I know it's going to get re-written anyway, but I'm sure there's problems out there we all haven't seen yet.
06/30/2004 (2:27 pm)
There is also the Project Manager. Take a look there and add broken stuff as you find out about it. Post here if you cannot get to that link. If one of us is not set up to kill an issue, it's probably safe to start working on it.This is probably going to be everyone's best bet for identifying and fixing minor problems over the next few months. I fix what I come across unless I know it's going to get re-written anyway, but I'm sure there's problems out there we all haven't seen yet.
Torque Owner Brian Ramage
Black Jacket Games