Recommended CVS Updates
by Simon Waite · in Torque Game Engine Advanced · 06/04/2004 (7:25 pm) · 2 replies
Just so we don't waste your bandwidth asking for updates every day or so ... a few questions (I guess this applies to TGE also, but since TSE is getting more attention it's best put here)
What plans have you got to make the cvs change logs available?
Perhaps as a mailing list / a special forum thread or a simple web page ?
If you don't have any plans to do this, what would you say to a regular bulletin of some kind to notify us of progress through the roadmap?
For example, my current interest is currently in a game that uses vehicles - so I would probably want to continue developing it in TGE, whilst watching the TSE changelog with interest as features get added, so I can then switch over development to TSE. My target market all seem to have machine specs > 2Ghz P4 and better-than GF3 (which is the current test machine)
Also you might want to implement some kind of interface to submit bugs to - mantis www.mantisbt.org/ is quite a decent solution (I set this up for my devteam at my current place of employment)
I appriciate it's early days yet in TSE development, and I hope the engine will be every bit as solid and feature-equivalent as TGE. Keep up the good work guys.
What plans have you got to make the cvs change logs available?
Perhaps as a mailing list / a special forum thread or a simple web page ?
If you don't have any plans to do this, what would you say to a regular bulletin of some kind to notify us of progress through the roadmap?
For example, my current interest is currently in a game that uses vehicles - so I would probably want to continue developing it in TGE, whilst watching the TSE changelog with interest as features get added, so I can then switch over development to TSE. My target market all seem to have machine specs > 2Ghz P4 and better-than GF3 (which is the current test machine)
Also you might want to implement some kind of interface to submit bugs to - mantis www.mantisbt.org/ is quite a decent solution (I set this up for my devteam at my current place of employment)
I appriciate it's early days yet in TSE development, and I hope the engine will be every bit as solid and feature-equivalent as TGE. Keep up the good work guys.
About the author
#2
I'll be posting some info next week about updates going in. Some very cool people have already started porting things over, we'll keep you updated as they are reviewed/tested and checked in.
My short term to do list is stacking up quick, I'll be posting some info next week on where we're at and what we're going to tackle first.
If you guys want to post what your desperate needs are the next few days, we'll do our best to take them into account.
06/05/2004 (11:09 pm)
The bug tracker will be available soon.I'll be posting some info next week about updates going in. Some very cool people have already started porting things over, we'll keep you updated as they are reviewed/tested and checked in.
My short term to do list is stacking up quick, I'll be posting some info next week on where we're at and what we're going to tackle first.
If you guys want to post what your desperate needs are the next few days, we'll do our best to take them into account.
Associate Kyle Carter
We're also going to be getting some sort of CVS notification system in place - probably logs, as the infrastructure is already there for that, and possibly e-mail notifications, as they're immensely useful.
Most of this stuff is up to Rick, not me, so we'll see what he comes up with.