Game Development Community

Smoothing groups on skinned meshes

by Eric Hartman · in Torque Game Engine · 06/04/2004 (8:06 am) · 2 replies

I brought this up once a long time ago, but its still a problem. Smoothing groups dont work on skinned meshes. They work on static meshes, but not skinned.

Does anyone have any ideas about this? Is it a problem with the exporter or the in-game rendering? This really inhibits the appearance of of character models and it would be great to fix it.

#1
06/04/2004 (1:16 pm)
I haven't ever had a problem with Smoothing Groups on any of the models that I have exported.

What exporter are you using to generate your DTS files?
Do you get this problem when you use something like the Realm Wars Orc in your engine or is it only when you export your own custom files?

Any additional information that you could provide regarding what you are and aren't doing would be more grateful if we are to offer valid solutions to your problem.

Logan
#2
06/04/2004 (9:34 pm)
Just to clarify: The problem is in smoothing groups in skinned meshes. As in a mesh that has bones and vertex weights and such. They work pretty well on regular static meshes.

filebox.vt.edu/users/ehartman/smooth.jpgNote the area around the nose and eyelid folds. The seam between the lips only shows up because I manually broke the mesh at that point.

I have tested this in many versions of torque using many models including simple shapes, my own character models and that green player guy that used to be distributed with the tools. I'm using 3D studio max 6 right now but I have had the same problem in max 3 and 4.

Show me a screenshot of a skinned model that uses smoothing groups. It cannot currently be done.