Missing Bits (Vehicles/Sound/Fx)
by Simon Waite · in Torque Game Engine Advanced · 06/03/2004 (11:59 am) · 4 replies
Hi, just trying to port over my TGE work-in-progress over onto TSE I've found a couple issues.
* Lack of Audio
* Lack of Vehicles
* Lack of Fx like fxSunLight
Audio: Nothing not a peep out of the loudspeakers :(
Vehicles:
Unable to instantiate non-conobject class WheeledVehicleData.
Unable to instantiate non-conobject class WheeledVehicleTire.
Unable to instantiate non-conobject class WheeledVehicleSpring.
Fx:
Unable to instantiate non-conobject class fxSunLight.
I know somethings are bound to be missing; "Things such as the foliage replicator, the particle engine, various GUI elements" as per the help file (Porting features from TGE) Is there a definate roadmap that GG will share with the community ?
I'm blown away by the demo, and I'm looking forward to porting my work-in-progress over to TSE!
* Lack of Audio
* Lack of Vehicles
* Lack of Fx like fxSunLight
Audio: Nothing not a peep out of the loudspeakers :(
Vehicles:
Unable to instantiate non-conobject class WheeledVehicleData.
Unable to instantiate non-conobject class WheeledVehicleTire.
Unable to instantiate non-conobject class WheeledVehicleSpring.
Fx:
Unable to instantiate non-conobject class fxSunLight.
I know somethings are bound to be missing; "Things such as the foliage replicator, the particle engine, various GUI elements" as per the help file (Porting features from TGE) Is there a definate roadmap that GG will share with the community ?
I'm blown away by the demo, and I'm looking forward to porting my work-in-progress over to TSE!
About the author
Torque Owner Brian Ramage
Black Jacket Games