Linux
by David .NfoCipher. Bunt · in Torque Game Engine Advanced · 06/02/2004 (10:29 pm) · 33 replies
Just let me know when a Linux version is ready to go :)
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#2
06/03/2004 (8:25 am)
I suspect the OpenGL push wont happen until Brian is confident he has squashed all the bugs related to DirectX and Shaders.
#3
06/03/2004 (10:34 am)
I think we're shooting for feature completion under windows before we start pushing hard for ports to other platforms. That way it's only 1/3 the code if we have to rewrite something.
#4
06/04/2004 (6:32 pm)
Time I got. Patience I have. Talk like Yoda I do.
#5
06/04/2004 (7:41 pm)
Proud of you I am. ;)
#6
08/07/2004 (3:21 am)
2 month *bump* is in order.
#7
08/09/2004 (10:51 am)
Not ready yet.
#8
10/07/2004 (11:38 pm)
2 month *bump* is in order.
#9
10/08/2004 (3:17 am)
If you look around you will notice they mentioned that OGL support (or at least framework) in GFX is being pushed further along, this is to get more progress on other aspects. However GG are still busy with IGC prep, so prgress is likely to be slow on every front.
#10
10/08/2004 (9:48 am)
There will not be an OGL implementation for quite some time. It is a lot better to have the main implementation mostly complete before we start on porting. No need to bump. When there is news, we will post it.
#11
10/11/2004 (10:59 am)
Not to mention that with the wait we'll have good OGL 2.0 support in drivers and things will become much less of a mess of platform dependencies and extensions. Overall I think the wait is a good thing, even if it did require me to build a pc so I could develop on TSE. :P
#12
10/16/2004 (3:19 am)
Well, wasn't OGSL implemented already in OpenGL 1.5?
#13
10/26/2004 (11:19 pm)
Ok, so I got bored. Good news is, wine runs tse. It's not very pretty, but it does run.
#14
06/12/2005 (4:29 am)
Wussup guys? It's been a year now.
#15
06/13/2005 (12:03 pm)
We're still planning on integrating OpenGL, but not until after 1.0 release.
#16
threads. I bought the TSE EA hoping to actually use it "early". Don't get me wrong, I am still glad my money has gone to help support the
development and all, but I am kinda disappointed that I will not be able to work with it till after the release. (and how much after is
another question)
Is this just an OpenGL 2.0 thing? I think the most recent NVidia Linux drivers support 2.0.
I can understand not wanting to implement another platform API until you finish the first, but at
the same time I typically find doing the cross platform support throughout resulting in a cleaner
API.
06/14/2005 (6:41 am)
After 1.0?! I thought it was going to be done before the final release? Atleast that is what was said in the FAQ and otherthreads. I bought the TSE EA hoping to actually use it "early". Don't get me wrong, I am still glad my money has gone to help support the
development and all, but I am kinda disappointed that I will not be able to work with it till after the release. (and how much after is
another question)
Is this just an OpenGL 2.0 thing? I think the most recent NVidia Linux drivers support 2.0.
I can understand not wanting to implement another platform API until you finish the first, but at
the same time I typically find doing the cross platform support throughout resulting in a cleaner
API.
#17
Maybe they don't.. Marc.
06/14/2005 (6:48 am)
Quote:
I can understand not wanting to implement another platform API until you finish the first, but at
the same time I typically find doing the cross platform support throughout resulting in a cleaner
API.
Maybe they don't.. Marc.
#18
experiences in cross platform development hoping to stimulate some general discussion on different approaches. (specifically hoping to get
some insite on the TSE approaches) So I am sorry if my comment was taken the wrong way. It was purely for discussion purposes and not a
criticism.
06/14/2005 (7:06 am)
@Stefan - Ofcourse. Everyone does things differently. I was not trying to say how it should be done. I was just sharing myexperiences in cross platform development hoping to stimulate some general discussion on different approaches. (specifically hoping to get
some insite on the TSE approaches) So I am sorry if my comment was taken the wrong way. It was purely for discussion purposes and not a
criticism.
#19
06/14/2005 (7:27 am)
I got ya. Was just saying that there most likely is a reason for the decision mentioned above, GG cares and they want to ship a good product.
#20
Thoughts?
06/14/2005 (7:35 am)
If OGSL is already available and considered stable, and the Shaders for DirectX are mostly working, why don't we, the development community start working on a Linux port of TSE. I'm sure there is a enough brainpower between us all to do it, and I'm pretty sure GG would be glad for the help.Thoughts?
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