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The first problem! Yay! :)

by dsfsd · in Torque Game Engine Advanced · 06/02/2004 (6:31 pm) · 5 replies

--------------------Configuration: Torque Shader Engine - Win32 Release--------------------
Linking...
LINK : fatal error LNK1104: cannot open file "d3d9.lib"
Error executing link.exe.

TSE.exe - 1 error(s), 0 warning(s)

Does this need to be downloaded from Microsoft somewhere (I'm assuming) and linked manually to build? Anyone know if Microsoft makes this library freely available in the d3d sdk? I know jack about d3d really, and I'm about to google it after this post so I may find my own answer.

I'm really just an art guy with minimal knowledge (enough to get by) so if I sound stupid, don't shoot! :)

#1
06/02/2004 (6:34 pm)
Ah I found the D3D Sdk 9.0b on the old Microsoft site, downloading that right now.

I guess I should of read the Getting started thing first. Woops. I'm on that....
#2
06/02/2004 (6:44 pm)
Make sure you get the SDK, not the runtime. Also make sure it's the Summer Update version. Here's the link.
#3
06/02/2004 (6:47 pm)
Thanks I was downloading the SDK (huge like 268 megs) but it wasn't he summer version. :)

Downloading the right one now, I figure this will probably just add it's paths and stuff as defaults in MSVC and that will take care of my linking problem, obvious since I didn't have it to start with. Duh on my part.
#4
06/02/2004 (7:56 pm)
Problem solved 100%, it was just lack of the SDK. :)

Thanks Brian!
#5
06/04/2004 (6:15 pm)
Yep I forgot to add the paths into VC6 and that was giving me the same problem.