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by Redacted · in Torque Game Engine · 06/02/2004 (3:21 am) · 9 replies
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#2
Anyway, I'm not really sure the reason for the two key binding files either. I generally copy and paste (I know that's bad form) all the binds from one to the other. Does anyone know why the binds are separated like that?
06/02/2004 (7:11 am)
I'm willing to bet the reason is that your config.cs files are different on windows and Linux. That's the only thing I can think of that would explain why it works on one and not the other. I bet one of the files binds something else to that key, and one of them does not, or one of them doesnt delete the current map.Anyway, I'm not really sure the reason for the two key binding files either. I generally copy and paste (I know that's bad form) all the binds from one to the other. Does anyone know why the binds are separated like that?
#3
06/02/2004 (7:19 am)
Default.bind.cs are the default keybinds for when you first run the program. config.cs are the binds the player has selected for their personal preference.
#4
06/02/2004 (7:27 am)
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#5
06/02/2004 (7:38 am)
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#6
One thing I did find interesting however: in my /game/client/config.cs, the very first line is:
moveMap.delete();
Why would I want to delete all my defaults? (assuming I exec default.bind.cs, and then expect config.cs to exec afterwards.
06/02/2004 (7:40 am)
We noticed this exact same behaviour, and I was able to correct it manually by adding the binding to my config.cs file. I hadn't noticed the issue you pointed out regarding config.cs being overwritten, but then again it worked for me...One thing I did find interesting however: in my /game/client/config.cs, the very first line is:
moveMap.delete();
Why would I want to delete all my defaults? (assuming I exec default.bind.cs, and then expect config.cs to exec afterwards.
#7
06/02/2004 (7:43 am)
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#8
02/08/2005 (9:06 pm)
Joseph you're my hero. I was having this exact problem and decided to search the forums for any info. Happily I found this post, you saved me alot of time. I thank you.
#9
02/11/2005 (12:26 pm)
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Torque Owner Redacted