Game Development Community

Compiling errors with map geometry

by RaedonWolf · in Artist Corner · 09/25/2001 (9:36 pm) · 6 replies

I've only been using worldcraft for a few days, so I have no idea howto fix problems in a map using it.


======================================================
Errors exists in this interior. Please use the debug rendering modes
to find and correct the following problems:

* Ambiguous brushes: 0
* Orphaned Polygons: 18
======================================================

How would I go about fixing this in worldcraft?

#1
09/26/2001 (12:49 am)
ok I found out what caused this, it was quite simple really. Let me replace my questions with some others.

How can I check the r_speeds of the map? And what would be the recommmended r_speeds?
#2
09/26/2001 (8:05 pm)
Hey I got a question for you.

How did you fix it. I get that error all the time. I just never worried about it. Cause my interiors worked just fine.

,BlackShadow
#3
09/27/2001 (6:09 pm)
Orphaned polygon is a brush floating in mid-air.
#4
10/03/2001 (11:52 am)
Hmmm thats wierd cause I dont have any that are just floating in mid-air. Im very watchful when im connecting my brushes.
#5
10/31/2001 (5:19 pm)
Aren't all brushes basically floating in air? Afterall, we drop them into the terrain. hmmmm

Anyway, let me re-ask the question above: how can we check the r_speeds and framerates?

Anyone know console commands to do this?

What file can we look in to deduce the answers?
#6
11/06/2001 (8:05 am)
There are several stats/metrics you can display, the basic is framerate. From the console: metrics(fps);
Check the common/client/metrics.cs file for the others. Many won't work properly unless you have a debug build.