Compiling errors with map geometry
by RaedonWolf · in Artist Corner · 09/25/2001 (9:36 pm) · 6 replies
I've only been using worldcraft for a few days, so I have no idea howto fix problems in a map using it.
======================================================
Errors exists in this interior. Please use the debug rendering modes
to find and correct the following problems:
* Ambiguous brushes: 0
* Orphaned Polygons: 18
======================================================
How would I go about fixing this in worldcraft?
======================================================
Errors exists in this interior. Please use the debug rendering modes
to find and correct the following problems:
* Ambiguous brushes: 0
* Orphaned Polygons: 18
======================================================
How would I go about fixing this in worldcraft?
#2
How did you fix it. I get that error all the time. I just never worried about it. Cause my interiors worked just fine.
,BlackShadow
09/26/2001 (8:05 pm)
Hey I got a question for you.How did you fix it. I get that error all the time. I just never worried about it. Cause my interiors worked just fine.
,BlackShadow
#3
09/27/2001 (6:09 pm)
Orphaned polygon is a brush floating in mid-air.
#4
10/03/2001 (11:52 am)
Hmmm thats wierd cause I dont have any that are just floating in mid-air. Im very watchful when im connecting my brushes.
#5
Anyway, let me re-ask the question above: how can we check the r_speeds and framerates?
Anyone know console commands to do this?
What file can we look in to deduce the answers?
10/31/2001 (5:19 pm)
Aren't all brushes basically floating in air? Afterall, we drop them into the terrain. hmmmmAnyway, let me re-ask the question above: how can we check the r_speeds and framerates?
Anyone know console commands to do this?
What file can we look in to deduce the answers?
#6
Check the common/client/metrics.cs file for the others. Many won't work properly unless you have a debug build.
11/06/2001 (8:05 am)
There are several stats/metrics you can display, the basic is framerate. From the console: metrics(fps);Check the common/client/metrics.cs file for the others. Many won't work properly unless you have a debug build.
RaedonWolf
How can I check the r_speeds of the map? And what would be the recommmended r_speeds?