Game Development Community

.dif with multiple textures, not at the same time

by Russell Tracey · in Torque Game Engine · 05/27/2004 (2:48 pm) · 1 replies

I was just wondering, has anyone done something along these lines:

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* Simple example *

Create a box as an interior file (.map)

Instead of having the texture coords taken from the .map they are taken from a different file which contains the texture name + texture coords (textcoord).

In torque you drop the box in like any interior but there would be a new field to specify the "textcoord" file.

So now you can have the same interior but just change the "textcoord" file field to produce different looking boxes.
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Russell Tracey

#1
05/28/2004 (5:47 am)
That would take a bit of code modification.