.dif with multiple textures, not at the same time
by Russell Tracey · in Torque Game Engine · 05/27/2004 (2:48 pm) · 1 replies
I was just wondering, has anyone done something along these lines:
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* Simple example *
Create a box as an interior file (.map)
Instead of having the texture coords taken from the .map they are taken from a different file which contains the texture name + texture coords (textcoord).
In torque you drop the box in like any interior but there would be a new field to specify the "textcoord" file.
So now you can have the same interior but just change the "textcoord" file field to produce different looking boxes.
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Russell Tracey
---
* Simple example *
Create a box as an interior file (.map)
Instead of having the texture coords taken from the .map they are taken from a different file which contains the texture name + texture coords (textcoord).
In torque you drop the box in like any interior but there would be a new field to specify the "textcoord" file.
So now you can have the same interior but just change the "textcoord" file field to produce different looking boxes.
---
Russell Tracey
About the author
Associate Matt Fairfax
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