Game Development Community

Please help the new guy

by Rafael · in Technical Issues · 05/27/2004 (10:30 am) · 7 replies

I am new to the programming and game dev world and i need a little guidance. i am learning c++ from online tutorials and from library books and am beginning to grasp the concepts. I have asked around and people have told me that opengl is the way to get my ideas and start to learn how to put them on the screen is this true and if so can anyone send me or point me in the right direction of a tutorial for a newb.

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#1
05/27/2004 (10:40 am)
I recommend you take on GLUT (Graphics Library User Toolkit)

this is a platform independant wrapper for gl
easy to use but has its limitations.
Will be all you need to get you started.
www.lighthouse3d.com/opengl/glut/

if you type glut .... in your google you can learn more about it.
#2
05/27/2004 (10:48 am)
If you're just learning how to program you should consider not going the 3d route immediately unless you have a really great math background. You'll get side-tracked a lot by the math otherwise. If you do decide to do 3d games, NeHe's is somewhat of the standard place to go and he's got som really nice tutorials:
nehe.gamedev.net

MathWorld is another of those really incredible resources:
www.mathworld.com
#3
05/29/2004 (8:50 am)
I've recommended this book before and at lease one other has thought that it helped. This is what I used to begin and I've found it very valuable. It is not about gaming in particular but about working with 3d space and real-time rendering -- which really is the same thing when it comes to rendering.

It does a great job of explaining the important aspects of 3d rendering as well as the standard basic framework used in gaming for how to conceptualize and work with 3D space. It shows you how to use OpenGL with C, which is also perfect for Torque. I highly recommend doing the exorcises at the end of the chapters.

Interactive Computer Graphics: A top-down approach with OpenGL

There is also a newer edition if you prefer but either one is relevant:
Interactive Computer Graphics: A Top-Down Approach with OpenGL (3rd Edition)
#4
05/29/2004 (9:50 am)
Thanx guys for the great help i appreciate it. i do have a retty strong math backround but you are not the first to tell me to not start with 3d so i will heed your advice and start with 2d.
#5
06/05/2005 (2:20 pm)
You do NOT need to start in 2D. 2D and 3D are two (very?) different cookies no matter HOW you look at it. So I say start with what ever you like.
#6
07/20/2005 (2:57 pm)
Of you really want to learn 3d with OpenGL I would tell you to get this:

http://www.3dbuzz.com/xcart/customer/product.php?productid=31

but that is only if you have the money. I have them and they are great.
#7
01/11/2006 (10:09 pm)
Hi Rafael,
i have put on some small and simple tutorials on OpenGL for beginner.
www.vrempire.com/.
Most of the example will be using GLUT and I'm still improving the site from time to time.
Have a look and good luck...
:)