Marble Blasters
by Jesse Liles · in Marble Blast · 05/26/2004 (2:04 pm) · 5 replies
I'm planning on buying the Torque engine when I can save some money, until then
I was looking at modifying existing Torque games. Anybody have code or anything
that might help add weapons to Marble Blast?
I was looking at modifying existing Torque games. Anybody have code or anything
that might help add weapons to Marble Blast?
#2
Also, if you are a beginner with Torque you might want to check out Ken Finney's book "3D Game Programming All in One" - really good reference for making a game in Torque. There is a link to it on the Make Games page.
05/27/2004 (5:21 pm)
Well, if you download the Torque Demo, you could look at some of the .cs scripts and see what is applicable. I am not sure how much of it will work with MB because of the custom marble class and physics.Also, if you are a beginner with Torque you might want to check out Ken Finney's book "3D Game Programming All in One" - really good reference for making a game in Torque. There is a link to it on the Make Games page.
#3
05/27/2004 (5:38 pm)
Does Finney's book have some sample code from Torque on CD? That is to say, does his book offer a watered-down version of Torque, so people can learn it?
#4
06/01/2004 (12:06 pm)
@Solo: Ken's book works mostly in the realm of script (.cs files), which is available to non-owners. Only the C++ code requires a Torque license.
#5
I was interested in this because I read that the book relies on the Torque Engine to teach game developement concepts. I was wonder how they did this without revealing the engine itself. But, apparently the book can teach these concepts without the reader actually owning Torque or any other engine, which is good for people starting out in developement, like myself.
It's good to see that some independent resources are evolving with this powerful and complex game engine.
06/01/2004 (9:23 pm)
Thanks Alex,I was interested in this because I read that the book relies on the Torque Engine to teach game developement concepts. I was wonder how they did this without revealing the engine itself. But, apparently the book can teach these concepts without the reader actually owning Torque or any other engine, which is good for people starting out in developement, like myself.
It's good to see that some independent resources are evolving with this powerful and complex game engine.
Torque Owner Bob
Bob