Door frames?
by Tony Lamba · in General Discussion · 05/25/2004 (6:11 pm) · 7 replies
I am wondering, has anyone been adding doorframes to their openings? For some reason, despite the fact that I have made sure I have no light leaks, it seems my frames are adding leaks. I am making sure my portals are thinner than the frames and do over-lap them but seems this does not suffice. Anyone run into a similar problem? Perhaps I could do with some pointers, I must be missing something obvious, as just adding 3 extra brushes for the typical door frame always results in a light leak, at least with Quark.
Thanks.
Thanks.
About the author
#2
05/26/2004 (10:02 am)
I will try extending the portals but... when you make a portal cut into more polys than it SHOULD, doesnt this cause extra taxing on the system?
#3
05/26/2004 (10:09 am)
...
#4
You aren't using detail brushes are you?
05/26/2004 (11:46 am)
There would only be a minor performance hit (bigger portal = seen more often = zone rendered more often). But for the size difference you are talking about...very minor hit.You aren't using detail brushes are you?
#5
05/26/2004 (1:10 pm)
I am not using detail brushes. Though I think I may see part of the problem, I made 100% my 3 brushes are aligned right but when I am looking in the torque world it looks as thought there are ruff cracks. I even checked in very small/high scales in quark to make sure it's snapped to grid. Not sure why it looks so off in torque but i've had this a few times with other brushes before. So I guess the large cracks in the corner are not just an artifact but causing the light leak as well. Since I cant make the brushes any more snug against each other I just ended up putting the portals into the original position they were before since (I know that works), and this way I dont have to worry about how sloppy torque puts in my doorframe brushes.
#6
05/26/2004 (1:15 pm)
You sure you have floating point enabled? And that you have a floating point capable map2dif? The one in the precompiled tools on the site *isn't* floating point capable...
#7
05/26/2004 (1:17 pm)
I've had the same "problem" with doorframes too, lightleaks.
Torque Owner Redacted