Slanted Water
by Jacob Dankovchik · in Torque Game Engine · 05/25/2004 (11:44 am) · 12 replies
Hey, is there a way to make the water slant? Like, so you have a downhill stream. Im tryin to do somethin where a stream flows downhill at an angle, anyone know how this could be done?
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#2
05/27/2004 (7:30 pm)
I'm sure you could (you can do anything using the code), but keep in mind that the water block is all on one level, so you'd rotate all the water on the map.
#3
05/28/2004 (2:14 am)
Well, i tried rotating it, didint get an effect tho... i could keep messin around tho, see wot happens..
#4
It is not possible to rotate the water block. The code does not take into account rotation.
However, provided you modified the source accordingly, it should work.
05/28/2004 (2:52 am)
Jacob,It is not possible to rotate the water block. The code does not take into account rotation.
However, provided you modified the source accordingly, it should work.
#5
05/28/2004 (4:04 am)
Hmmm, if you slant the water block, wouldn't all the water just drain out? I mean, what good's a dry water block ?
#6
The intended effect Jacob is trying to create is of water flowing downhill at an angle. However, the waterblock is not meant to be rotated, so this will not work in torque.
Flat water on a riverbed (going downhill) would not look good on a slanted hill.
Torque's waterblock only simulates a block of water; The block does not move, nor does it drain out.
05/28/2004 (4:13 am)
Ken,The intended effect Jacob is trying to create is of water flowing downhill at an angle. However, the waterblock is not meant to be rotated, so this will not work in torque.
Flat water on a riverbed (going downhill) would not look good on a slanted hill.
Torque's waterblock only simulates a block of water; The block does not move, nor does it drain out.
#7
Gotcha! hehe :-)
*puts 'dry humor' generator back on shelf after successful maintenance test*
05/28/2004 (4:49 am)
@james:Quote:
Ken,
The intended effect Jacob is trying to create is of water flowing downhill at an angle. However, the waterblock is not meant to be rotated, so this will not work in torque.
Flat water on a riverbed (going downhill) would not look good on a slanted hill.
Torque's waterblock only simulates a block of water; The block does not move, nor does it drain out.
Gotcha! hehe :-)
*puts 'dry humor' generator back on shelf after successful maintenance test*
#8
05/28/2004 (7:55 am)
Hmm. I tried to work on a river the other day but had trouble making the water block SKINY enough. How did you do it, may I ask?
#9
- Brett :-)
05/28/2004 (8:03 am)
Why not just make a DTS object that "simulates" a waterblock and put it in your slanting riverbed? Hey... there's an idea.- Brett :-)
#10
05/28/2004 (11:16 am)
Well, i still got around the need for this.. But nonetheless, i'd like to see this work incase i or someone else needs it.. Never even looked at water code tho.. Maybe that can be a project for me once the summer is out.. :D
#12
05/28/2004 (3:06 pm)
I think technically, in this case, it was 'wet humor'
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